rhg2_wander

Summer is almost over! But while some of you have been vacationing, I’ve been busy. Busy…on another animation!

Well, tell me about it.

This project is my second challenge animation against another animator.

It features my awesome character, Gildedguy, fighting against Jade, a stick lady by the animator Camila.

Since Jade is the leader of Clan Nemesis, the setting will take place is the clan’s big ol’ castle fortress.

The story: Jade is proudly hosting a happy open gallery. Gildedguy breaks a rule and trouble ensues.

I’d say the theme of this animation is: stick it to the man!

Challenge animation?

If you’re not familiar with RHG battles, here’s an overview:

These animations require both artists to make a movie featuring their fighters battling each other. The fighters are essentially characters that the creators have made up. These fighters will usually have a specialty in a form of combat, with openly stated weaknesses as well. It’s up to the animators to come up with a fight animation where their character ought to win (but this doesn’t always happen).

A battle by C3WhiteRose.

A battle by C3WhiteRose.

Note that these animations are not jointed; We each animate our rendition of the full fight separately. Normally the challenges have a set time limit, such as a couple weeks or 1-2 months. Sometimes the agreed upon time limit is absurdly short. In which case, it’s a “speed battle”. At the end, both animations are released and the “better” one “wins”. I say “wins” because winning is not the primary goal. The real purpose is for fun and quality art.

This stick fight challenge system originated on FluidAnims, and has since migrated to the StickPage forums. They are known as Rock Hard Gladiator (RHG) battles.

Some RHGs have gotten very popular for their fighting styles and personalities. RHGs may reference other characters as well. I love the idea of animators using each others characters in their projects. For the viewer, it creates a very cool continuity between animations. And for the animators, it’s almost like collaborative world building.

rhg2_lineup

So I decided it was Gildedguy’s turn to grab some glory!

My first battle was Gildedguy vs Fry, against the animator Hamen. Since that one was a “speed RHG”, we both had only 24 hours to finish. It was a very different experience to speed animate. I have been under tight time restrictions before (Clay’s Intro Animation, Go Ham Hamster), but never for my own personal projects.

rhg1_quick

 

There is a definite struggle between time and quality. Especially when it’s your own standards holding you back (or pushing you forward?).

What’s new about your current animation?

The difference this time is that I will not be spending only a single day to finish it. This time, I’ll be putting forth my full effort.

Instead of using a pure lazy/messy sketch style, I plan to go back to maximum quality.

If you watched the “Behind the Scenes” of Rhythm & Rockets, you saw that I had done the Animatic, Animation, and Coloring phases of production separately. It was efficient and consistent, but I got burnt out. I would be doing repetitive line work for weeks at a time, with just the same line color. The process didn’t let me “change it up”.

This time I’ll do Animation directly followed by Coloring and Background for every scene. It seems slower, but it’s a lot more fun.

Also, I’m putting a lot more effort into every motion of the characters.rhg2_inspect

In the past, I would be so bored animating certain scenes. Boring scenes like, “character glances at an object”.

I don’t want to animate that! Let me get to the dynamic stuff, like “character does a back flip into kick punch combo“.

But my animations aren’t just fight scenes. They’ve got highs and lows of action, and I have to enjoy drawing the lows.

So now I’m planning every “boring” scene like I’m choreographing an action scene. And it works! I’ve found out that with enough effort, the most mundane motions can turn out great.

rhg2_yes

Rock Music?

The music for this animation is going to be Moving in the Dark.

I chose this song because it has very distinct tempo changes and a super energetic guitar solo.

How long have you been working on it?

Since the end of June, which makes it ~2 months of work so far. I’m about 25% done with the animation.

When will you fini-

Never.

Just assume the animation will never come out and we’ll all be happier.

But to be serious, I estimate a couple more months. I’m going to put less focus on deadlines this time and just have fun making it.

rhg2_notamused rhg2_draft

rhg2_trouble

 

 

Categories: Animation

13 Comments

lukas3034 · February 19, 2016 at 10:09 am

wow michael

towhidul · February 4, 2016 at 12:59 am

YO you rock at animating

izza · November 16, 2015 at 5:09 pm

i want to see slush invader

montayburgess · November 8, 2015 at 1:32 pm

Michael can you make a new animation after rock musical fight =3

discordartist · November 4, 2015 at 1:05 am

Good luck making the next animation

mighty assassin · October 22, 2015 at 3:01 pm

michael you are really good at animation and i cant wait for the new one

Hellwarrior024 · September 7, 2015 at 2:24 pm

Looks really good,continue with your good job michael ^^/!

Raymond · September 3, 2015 at 3:52 am

I can’t wait for this! I am from Hawai’i and I have been Following your page for the past few months! I hope one day I will be able to follow in your footsteps! Have good fun on this contest, and have a great time!

    Michael · September 4, 2015 at 8:00 pm

    Thanks!

Jenna · August 26, 2015 at 5:22 am

I’m so pumped for this animation; it’s nice to know you’re in full swing again. I know it will be amazing!

Tech · August 25, 2015 at 11:18 am

I can’t wait to see it. I’d send red bull of I could.

Dragzo · August 25, 2015 at 7:05 am

hi im Dragzo i need your help i need a ally and im new to this entire world of fights i need your inspiration please
i dont have a website YET working on it but if you can help email me thanks p.s i love to watch your next rhg battle

Gildedguy vs Jade is out in the wild! | Michael Moy · January 23, 2016 at 7:18 pm

[…] Read my WIP post on this animation. […]

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