Look at all those curious folk that I tricked into being excited. Boy am I great at marketing or what?
In case you were not one of those Marvel-flick fanboys who watches post-credits scenes, I put a teaser in Basement Busk depicting a disturbing scene.
Those dedicated viewers who clicked the image were redirected to a neat lil’ teaser page. You should go back and check it out.
What was the point?
Well, I was alluding to my next animation, which is what this blog post is about.
This animation is going to be darker, and more violent than my previous ones.
No happy dancing in this one!
Yes, I want to be edgy.
I’m currently working on another RHG/battle animation featuring our golden hero Gildedguy and ACB’s creepy slime-demon “Bog”. The following is pulled from his duelist bio:
Bog can control and manipulate his own acidic blood at will using it in various supernatural ways.
he can control how viscous and how acidic his blood can be, whether it be solid or liquid, and whether it be corrosive or non corrosive. He also has the power to perform rituals and cast spells.
Very fast and agile, strong, misleading and manipulative.
Heat, fire, blunt objects and if his head is cut or blown off, it will take slightly longer time to regenerate than any other body part, causing him to slow down.
Bog is unusually quiet although he tends to act upon impulse and can become very frantic.
Bog is a mysterious entity and it isn’t clear what motives he has in mind to pursue. Little is known of Bog and so it is hard to predict what he will do in order to kill. Bog is usually neutral but if he begins to get hungry he and his blood will search for living things to eat and will not be swayed or stopped so easily.
Acb’s character has already been featured in several animations, and I’m really attracted to how ghoulish and creepy Bog is. He is animated to move in very unnatural, disturbing patterns. Combine that with his slime-y skin, you got a character that visually screams: watch out!
Things I want to Try Out
Here are some things I’m keeping in mind during this project. I’m curious if I can:
“Animate something both beautiful and disturbing”
“Animate faster without sacrificing quality”
“Sacrifice ‘technical quality’ without sacrificing ‘how good’ the animation is”
“Animate something that takes you to despair and back again”
“Make Gildedguy give up, destroy him”
My newer animations aren’t that violent.
Sure, my stick figures may be punching each other, but never are we cringing at the hits.
I always viewed senseless violence between stick-figures to be boring after awhile. A vast majority of stick fights feature two expressionless figures, hitting each other on a flat plain.
The fights have weak context (story), so most of the entertainment value comes from spectacular impacts, combos, and gratuitous violence.
Yet, these animations are a sensory treat. It’s delightful to see shapes impacting each other in fancy ways. I don’t know why, but it’s addicting to watch. Like watching fireworks and explosions.
But, boy have I been spoiled.
So after many heartwarming animations, I want to give intense violence a try!
The Song ♫
I plan to use Greek Fire’s “A Real Life” for this animation. I think it will fit perfectly for the flow of the battle, especially since the song’s bridge, guitar solo, and climax are so absolutely insane. The whole song is very foreboding, grungy, and catchy.
By the way, the band has an awesome mission statement:
Greek Fire is a mission to capture the attention of a rock deprived generation. A mission to re-vitalize the spirit of rock music in all of its purity and greatness. A mission to create uplifting, soaring music for those who need it now more than ever. Greek Fire is composed of four young men from the planet Earth, each sharing an extreme passion for their respective instruments. Greek Fire is about purity and expression, poetry and mystery, the beauty of the journey. Faith in something greater, a quest into the unknown, a connection with the fire within. Embracing the power of words, the beauty of the guitar riff, the energy created through real rhythm, Greek Fire is a quest to resurrect the greatness of rock music for those who want something more. Natural melodies and rhythm with no cover ups, no pitch correction, no splicing and dicing it to perfection, just the spirit of that natural and attitude-filled first take. We invite you to the ride.
When will it be finished?
This time, I want to finish this thing 1 or 2 months earlier than normal. That means a release day somewhere between February and March.
I’m gonna try my best to skip my laborious polishing/shading phases, so that I’m forced to use time-saving techniques.
Despite this, I trust I’ll make it look even better than Basement Busk.
So feel free to nag me about that deadline, it’ll make me go faster!
This is a scary project, since it is a departure from what I normally do. A big fear is animating something cliche. It’s a dark, angst-y cartoon, so it’s going to look very emo. Which is not that bad.
I can settle for emo.
But hopefully, I can push the animation to be literally dreadful.
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