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Game Development

Game Development

Slush Dungeon Prototype

I just wanted to share my new project, “Slush Dungeon” (such a creative working title, I know). It’s an action platformer with rogue-like elements and squad-based dungeon crawling. Some gameplay features: Randomly generated dungeons, with different enemy and loot amounts for each play-through. Control up to 3 fighters at a Read more…

By Michael, 11 yearsJanuary 10, 2014 ago
Game Development

New Game (PlayerIO & Starling)

After discovering the potential of PlayerIO, I decided to work on a “simple” multiplayer game. Though, over the past 3 weeks I’ve learned that no multiplayer game is easy without planning. Multiplayer Latency I started off with a small project scope: Players spawn randomly and get bananas (points) depending on which Read more…

By Michael, 12 yearsJuly 18, 2013 ago
Game Development

Trying out PlayerIO

Down at the Slush Invaders Wiki, users were talking about a “multiplayer version of Slush Invaders 3”. I already told them that I’m not working on such a game, but the wiki fans were free to make their own. But that doesn’t mean I’m ignoring multiplayer development as a whole. Read more…

By Michael, 12 yearsJune 21, 2013 ago

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  • Working On…A Rose-Stained AnimationApril 11, 2025
  • Violet vs Dummy is Out in the Wild!January 4, 2025
  • Gildedguy & the Dragon of Mar is Out in the Wild!July 10, 2024

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