Controls: WASD to move. J and Kto attack. Spacebarto pause.
About: Really ambitious project that I worked on for several months. After working on so many prototypes and experimental games, I thought I’d try developing a more substantial game with a story, RPG elements, scripted events, and boss battles.
Too Big a Project: Even though I had numerous projects sitting on my computer, I had yet to produce a really polished game. I was determined to make my “dream game” that I could finally release online for others to see. I planned out what would be a fighting platformer game.
After prototyping the combat and coding the engine for a couple weeks, I focused on building the actual levels. Problem was, I was learning new coding techniques along the way and I had an inconsistent work schedule. School projects would popup and the game would have to be set aside for a week or two. By the time I got back, I wouldn’t be able to recognize the code I had written. This resulted in many unfun debugging sessions. As I added more content, controlling the file size of my game became harder. I managed to produce a lengthy tutorial level and level one before giving up.