Flixel Platformer
Made: Oct 2012 • Dev Progress: 100%
Controls: WASD/Arrow Keys to move around. SPACE to attack nearby enemies. F = Pause
About: Designed as a vertical slice for an example level. Experimenting with blitting engines to see if they are worth the performance boost (they are!).
- Collision / hit testing uses tile based terrain and rectangular boxes for sprites.
- Lighting is done with an additive “Highlight” layer and a multiplicative “Shadow” layer
- Particles are provided by the Flixel engine itself.
This is a version of the same Art-based platformer.
This file requires Adobe Flash Player (Standalone) to run, or a browser with Flash Player installed.