Flixel Platformer

Made: Oct 2012
Dev Progress: 100%

Controls: WASD/Arrow Keys to move around. SPACE to attack nearby enemies. F = Pause

About: Designed as a vertical slice for an example level. Experimenting with blitting engines to see if they are worth the performance boost (they are!).

  • Collision / hit testing uses tile based terrain and rectangular boxes for sprites.
  • Lighting is done with an additive “Highlight” layer and a multiplicative “Shadow” layer
  • Particles are provided by the Flixel engine itself.

This is a version of the same Art-based platformer.

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