Vertical Boon

Made: Jan 2013
Dev Progress: 100%

Controls: Arrow Keys to move around. SPACE to attack nearby enemies. M = Mute. P = Pause

About: Designed as a vertical slice for an example level. Instead of trying to prototype the game feature by feature, I wanted to see what the final product would look like. I intended for the project to be heavily art-focused, meaning that the levels could be designed and drawn within the Flash IDE itself:

  • Collision / hit testing uses rectangular sprites and an arbitrarily drawn terrain.
  • Lighting is done with an additive “Highlight” layer and a multiplicative “Shadow” layer
  • Particles are provided by the awesome Flint Particle system.

While I was exploring my options with graphics engines, I made the game using Flixel as well: Flixel Version

2 thoughts on “Vertical Boon

  1. Pingback: Slush Dungeon is Dunzo | Michael Moy

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